Renegade X is a spiritual successor to Westwood's Renegade. Let's talk about what gives identity and fun to each game mode. Our approach, which is the standard formula for game development, is to take the knowledge from all of our past attempts and remove or re-work elements that were either terrible or were not implemented well.įirst, we'll break down the most iconic and fun mechanics within Renegade X and our iterations of Firestorm. We'd like to share a few things regarding what we've learned from Renegade X, our time spent iterating Firestorm, and the current direction of the game. This is partially due to the volatility of game dev cycles and limited time on our part. Firestorm has had three major chapters that each had hallmark positives as well as negatives.īesides infrequent dev talks and social media posts displaying some of our art assets, there has been limited communication from our team about Firestorm. Our focus in this update is to provide insight into our dev cycle, where we've been, what we didn't like, and what we loved. Welcome back to another Firestorm update! We've got a lot of exciting news to share in our latest devtalk.
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